PROJECT ENTRY
Large-scale animatronic demon head developed for live event installation. Designed as a theatrical entrance piece combining sculptural fabrication, servo-controlled movement, lighting, audio, and atmospheric effects.
The build combined creature design, animatronic engineering, structural integration, and staged performance logic. The end result was intended to feel less like a prop and more like a presence.
Designed to operate as a large-scale interactive scenic centrepiece, incorporating eye movement, jaw animation, lighting, and smoke output.
Foam carving, hard coating, servo integration, structural mounting, electronics housing, and show-control considerations were all part of the fabrication process.
To create a staged creature presence that felt grotesque, theatrical, and physically imposing at architectural scale.
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